S
niper Ghost Warrior 2 is a first-person shooter game that focuses on the simulation of what it is like to be a realistic sniper that runs on the CryEngine 3. If you like sniping and and enjoy sneaking around then this might be a game for you. However, the game isn’t as realistic as you might expect it to be due to numerous problems it has. I will be explaining the game’s high and low points, but first lets cover the presentation of the game.
Presentation:
Sniper Ghost Warrior 2 is a decent looking game, but it could have been so much more better looking. It’s running on Crytek’s CryEngine 3 which is the powerhouse behind the graphical behemoth Crysis 3. Crysis 3 really took the advantage of the engine, however, Sniper Ghost Warrior 2 does not.
It looks good, but it’s nowhere near the beauty of Crysis 3, even though it’s running on the same engine. I kind of find this rather disappointing because the developers had great potential to make this a beautiful looking game. It’s a sniping and sneaking game at heart and it’s not even open world like Far Cry 3, this really baffles me why the developers have gone the low quality route on this one.
Sniper Ghost Warrior 2 is also filled with graphical glitches, such as skybox flickering, repeatable textures that are used way too much, noticeable texture pop-ins that are easy to see and sometimes disappearing corpses after shooting them down with your trustworthy pistol.
While these graphical glitches don’t happen that often, they’re still noticeable and can distract the player from the main experience and ruin the immersion of realism. However, there are times when Sniper Ghost Warrior 2 does look pretty, especially when you look at something from a distance. Overall the presentation of the game is actually decent. There is a nice soundtrack when combat kicks in, great voice acting and good looking character models.
Gameplay and Structure:
The gameplay in Sniper Ghost Warrior 2 is usually divided into three elements, which are sneaking and sniping throughout the missions. In the game you will be sneaking past enemies, taking out enemy snipers from long distances, killing main targets and covering your AI partners in certain mission scenarios. The sniping mechanics are well implemented and easy to understand. You zoom in on your sniper rifle and wait for a few seconds too see a tiny red circle appear. This actually indicates where the bullet will land. The game takes into account the wind direction, heartbeat rate and distance which determines where your bullet will actually land. Once you think you’re ready to take the shot, you can hold down shift to take a deep-breath and makes the world go into slow-motion so you can properly aim your shot and then push the trigger.
The game has 3 difficulty settings, easy, normal and hard. Playing easy and normal will still make the small red circle appear when you zoom in with your sniper rifle, while the hard difficulty completely relies on your sniping intuition and skills. The game consists of 3 Acts with 3 missions in each act. The missions usually range from 20-30 minutes depending on how fast you snipe and sneak around. There are also secret collectibles that you can collect. If you’re into collecting and completing the Acts 100%, then the game will obviously become longer due to the exploration aspect.



  • Windows Xp,7,Vista,8
  • Ram: 2 GB ,3 GB For window 7
  • Video Memory: 512 MB
  • Cpu: Intel Core 2 Due 2.0 GHz
  • HDD: 9 GB